For this blog post the video I chose was Joshua Weissman’s ‘The Only Knife Skills Guide You Need’ (Linked and cited below)
Prompt 1:
The video that I chose does not have inherent interactivity. The 9.6 article makes the point that for something to have “Inherent Interactivity” (Bates 9.6.2.1) there must be something that actively forces the learners to interact with that piece of media. This can be done in many ways, for instance by halting progress until a certain level of understanding is gained by the learners. Unfortunately, Both the short length of the video, and the nature of videos in general, make it hard for interaction to be forced.Â
Prompt 2:
While we will be guiding learners as they go through the course, the video itself does encourage “user-generated interaction.” (Bates 9.6.2.3) Joshua will often address the audience as “you.” For example when he said “you’re literally picking the knife up and…” (Weissman 3:53) by inserting the audience into the equation he is encouraging them to try things. So for that reason I believe that the learner’s response to video, if we were not providing any guidance, would be to mimic Joshua by doing things like finding their knife grip or choosing their knife.
Prompt 3:
I feel that out of the listed interaction types most videos, including this one, would fall into the “Designed interactivity” (Bates 9.6.2.2) section. The videos we will be using in our learning resource will also be accompanied by activities and assessment designed by us. For example: when Joshua is talking about chopping techniques we will have the video there as a visual for the learners, but the interactivity will come from us asking learners to watch the video, test out the different methods, and choose which one they like best. In the case of our learning resource, there will be learners who may be picking up knives for the first time, or some who have gotten used to a certain cutting technique that could be improved upon. In these cases the visuals a professional video provides are invaluable, so if we were asking learners to learn about and perform a task it would be best for us to design that learning experience around a video like Joshua Weissman’s.
Prompt 6:
While the camera angles are great for viewers to see how to do every technique there is no inherent way for viewers to assess themselves. One of the advantages of YouTube is that one of its built-in features allows for what the article refers to as “Student – student interaction” (Bates 9.6.1.3). The article states that “Merely putting students together in a group… is not likely to lead to high quality learning,” and admittedly YouTube’s comment section is essentially just putting random students together. If Joshua wanted to increase the quality of the interaction that viewers have with the video by providing the commenters with a topic for discussions. Different people have different knives, knife sharpness, cutting boards etc. So if there was a call for people to comment how successful their knife use attempts were, and also their own kitchen situation, it would lead to a higher level of learning for all viewers.
Citations:
Joshua Weissman. (Jan 20, 2020). The Only Knife Skills Guide You Need [Video]. YouTube. https://www.youtube.com/watch?v=aoqVGdmVlKk
Bates, A. W. (T. (2019, October 10). 9.6 interaction. Teaching in a Digital Age Second Edition. https://pressbooks.bccampus.ca/teachinginadigitalagev2/chapter/pedagogical-roles-for-text-audio-and-video/
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